![]() ![]() PI performance in Planet Mode was between 60 and 70 FFS. What I found was that I could turn everything on, shader and shadow quality to "high" and everything else to medium and as long as I kept post processing to "disabled" I could still get 100 FFS with the planet in the background and/or station in the background. FFS = 100-120 again.Īt this point I tried keeping the planet in the background and testing the effect of each graphic setting on the performance. In fact it would consistently tank whenever a planet was involved. Most of the time the FFS was about 60-70, but in certain circumstances it would drop to 10. Some more tests, first by orbiting a station with a planet in the background: I played around with the settings but could not get more than a ghostly image of my character to appear. Mostly it was black with a pair of glowing eyes on my character. The game loaded I selected a character and CQ loaded up. The Eve opening screen was smooth, the ship warping in, the lasers, etc. I installed the Eve client and patched it up, then made sure "Accelerate 3D Graphics" was turn on on the VM, set the memory to 2GB, and the CPU to 4 cores. VMware touts this version of Fusion as having vastly superior graphics performance (they claim 3x the previous version). I typically have Windows installed on a VM so I can run EveHQ and various other Eve-related Windows-only apps. Eve Premium Windows Client Fully updated and patchedĮach time a new version of Fusion is released, I try the Eve client on it.1 x LED Cinema Display 27" 2560 x 1440.1 x LED Cinema Display 24" 1920 x 1200. ![]() MacPro 2.93 GHz Quad-Core Xeon (HT makes this 8-core).If you can afford the $50 for the latest version of Fusion and have a Windows OS license, you can kiss the Mac client goodbye. Your results will almost certainly vary from mine.īottom line: It works very good for everything I tried except CQ. Disclaimer: I am a capsuleer, not a wetware mainframe tech. ![]()
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